Life stories: the Glimpse Renderer – part 3

After The LEGO Movie (TLM) delivered, the company took a long breath. I knew change was coming that we wanted it or not, part of it was my proposal after all. I created a detailed business plan with costs, budgets and prospects. You can present some tech to you peers, but you need a plan,Continue reading “Life stories: the Glimpse Renderer – part 3”

Life stories: the Glimpse Renderer – part 2

The Lego Movie (TLM) pre-production was at full steam. A key design directive from directors Phil Lord and Chris Miller was that everything had to be made with LEGO bricks, everything. Production Supervisors, R&D and TDs at Animal Logic figured out very neat and efficient pipeline and process for asset creation, modeling, shading and layout.Continue reading “Life stories: the Glimpse Renderer – part 2”

Life stories: the Glimpse Renderer – part 1

In my previous post Life stories: From Art to Tech, part 2 you have followed me through part of my journey from small shop, small side-gig, to deploy big transformational projects at large studios. From a technical perspective the biggest single-handed project had been the creation of a production path-tracer renderer: Glimpse. Compared to myContinue reading “Life stories: the Glimpse Renderer – part 1”