Stories from the Blog:
- What is the quickest path to my dream job?A common question I am asked is: “what is the quickest path to my dream job?” Generalizing a little: what is the quickest way to fulfill my dream? Whether that may be an important life fulfillment or a quick fix, the concept applies. To classify people across the two proverbial types, there are those whoContinue reading “What is the quickest path to my dream job?”
- Imposter SyndromeThe term Imposter Syndrome is thrown around way too easily these days to express “I had a bad day”. This is my rationalization and why do I feel the Imposter Syndrome.
- When I Realized I Could Do That SomethingRecently somebody asked me to write the story of the moment when I realized I could do a new job that I aspired to do. I didn’t have a quip for that which let me thinking: at which point did I realize I was confident I could do something? Sometimes you are looking for aContinue reading “When I Realized I Could Do That Something”
- Life stories: the Glimpse Renderer – part 3After The LEGO Movie (TLM) delivered, the company took a long breath. I knew change was coming that we wanted it or not, part of it was my proposal after all. I created a detailed business plan with costs, budgets and prospects. You can present some tech to you peers, but you need a plan,Continue reading “Life stories: the Glimpse Renderer – part 3”
- Life stories: the Glimpse Renderer – part 2The Lego Movie (TLM) pre-production was at full steam. A key design directive from directors Phil Lord and Chris Miller was that everything had to be made with LEGO bricks, everything. Production Supervisors, R&D and TDs at Animal Logic figured out very neat and efficient pipeline and process for asset creation, modeling, shading and layout.Continue reading “Life stories: the Glimpse Renderer – part 2”
- Offline to Realtime: Camera ManipulationIn a previous post I began describing Gesture, my GUI layer system. Today I complete that introduction and develop on top the basic camera controls of a typical 3d DCC application. The system will still be primordial, far from fully formed. First and foremost I need a camera. To move it around I am goingContinue reading “Offline to Realtime: Camera Manipulation”
- Offline to Realtime: GestureGesture is the name I have chosen for my GUI layer. As mentioned, there are at least two parts to it; for now, I am going to look at the user input decoder. Other parts will be subject of future blog posts.
- Offline to Realtime: the beginning of a journeyI feel I am far from home right now. For the longest time I cut my teeth on movies. Doing lighting, writing tools, writing rendering tech. It grew up very familiar, that type of familiar where instinctively you don’t need to make a plan to figure out what need to be done. That type ofContinue reading “Offline to Realtime: the beginning of a journey”
- Dev: Tracking Memory Usage – Part 2By structuring computation as data and its transformation steps, we can achieve lower memory utilization and better performance. In the process we introduce some peculiarities of virtual memory systems.
- Dev: Tracking Memory Usage – Part 1This post is part 4 of the mini series “It’s all about memory” where we discuss various aspects which should bring front and center data transformation in software engineering. In this post we are going to venture in the realm of memory tracking, trying to understand how and where our software allocates memory. Why isContinue reading “Dev: Tracking Memory Usage – Part 1”